Scout Class Guide

Master the art of archery and reconnaissance in Amtgard

The Scout is Amtgard's archer and reconnaissance specialist. Scouts excel at ranged combat, tracking, and providing battlefield intelligence. With their unique combination of archery, stealth, and utility abilities, Scouts are versatile fighters who can adapt to many different combat situations.

Scouts are one of the few classes that can effectively engage enemies from a distance, making them valuable assets in both small skirmishes and large battles. Their tracking abilities also make them excellent hunters during quests and special scenarios.

This guide will help you understand the Scout's abilities, equipment, and strategies to become an effective archer and reconnaissance specialist in the Kingdom of the Nine Blades.

Class Stats

Sash: Green
Armor: Points: 3
Shields: Small
Weapons: Dagger, Short, Long, Heavy Thrown, Bow

Scout Abilities

Scouts have a variety of abilities focused on archery, tracking, and mobility. Here are some of the key abilities you'll have access to:

Tracking

Allows the Scout to track insubstantial players who may be moving through the area.

Usage:Target an Insubstantial Player within 20', announce "Tracking" x 3, the Insubstantial player immediately has their Insubstantial effect ended.

School: Sorcery Uses: 2/Life Charge x3 (ex) (Ambulant)

Dispel Magic

Allows the Scout to remove all the enchantments on a player. This is a powerful spell used to reduce an opponents capabilities.

Usage: Target a Player within 20', announce "By my power I dispel that magic” x 3, all Enchantments on target are removed.

School: Sorcery Uses: 1/Refresh Charge x5 (ex)

Stun Arrow

A special arrow that causes the target to be stunned for 30 seconds if hit in the limbs, or 60 seconds if hit in the torso.

Usage: Call "Stun Arrow" before firing.

Type: Offensive Uses: 1/life

Flame Arrow

A special arrow that does one point of damage to armor and continues through to do one point of damage to the target.

Usage: Call "Flame Arrow" before firing.

Type: Offensive Uses: 1/life

Phase Arrow

A special arrow that passes through all armor and shield to do one point of damage directly to the target.

Usage: Call "Phase Arrow" before firing.

Type: Offensive Uses: 1/game

Camouflage

Allows the Scout to become hidden from view when stationary and touching a natural feature.

Usage: Touch a tree, bush, or large rock and announce "Camouflage".

Type: Defensive Uses: 1/life

Playing a Scout Effectively

To be an effective Scout, you need to understand your role on the battlefield and how to maximize your unique abilities:

Combat Strategy

Reconnaissance

Scout Equipment

As a Scout, your primary weapon will be a bow, but you should also carry backup weapons for close combat. Here's recommended equipment:

Bow

Bow

Your primary weapon. A well-constructed bow with good draw weight and accuracy is essential.

Arrows

Arrows

Carry plenty of arrows (at least 5-10). Make sure they're well-padded and pass safety checks.

Short Sword

Backup Weapon

A short sword or dagger for when enemies get too close for archery.

Light Armor

Light Armor

Scouts can wear up to 3 points of armor. Leather or padded armor works well.

Scout Advancement Path

As you gain experience and levels in the Scout class, you'll gain access to more powerful abilities:

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6